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AI Insights · Timothy · April 2024

Performance of Top 5 Slime Games Apps in Finland Q1 2024

In the first quarter of 2024, the top 5 slime games in Finland showed varied performance in terms of downloads, revenue, and active users. Sensor Tower provides detailed insights into these trends.

Performance of Top 5 Slime Games Apps in Finland Q1 2024

In Q1 2024, the top 5 slime games in Finland exhibited diverse trends in weekly downloads, revenue, and active users according to Sensor Tower data.

Super Slime - Black Hole Game from Supercent, Inc. experienced a notable growth in weekly downloads, peaking at 3.4K during the week of February 19. The game's weekly revenue fluctuated, reaching a high of $44 in the first week of February, while weekly active users surged to 8K in mid-February before settling around 5.4K by the end of March.

Super Slime Simulator by Dramaton LTD saw a modest increase in weekly downloads, with numbers ranging from 182 to 344. The game’s weekly revenue peaked at $91 in the last week of February. Active users remained relatively stable, fluctuating between 1.3K and 1.7K throughout the quarter.

Bruno - My Super Slime Pet, also from Dramaton LTD, had lower download figures, with a peak of 196 in the week of February 19. The game’s active user base grew steadily, reaching 643 by the end of March.

My Talking Slimy: Super Cat 3D by Pixeland LLC demonstrated a stable weekly revenue trend, peaking at $154 in mid-February. The game’s downloads were fairly low, ranging from 43 to 236, while active users hovered around 400 to 480.

Fluid Simulation by Pavel Dobryakov had minimal download activity, with weekly figures mostly under 21. The game’s revenue saw a notable spike to $80 in the second week of January but remained low for the rest of the quarter.

These varied trends highlight the dynamic nature of the slime game category in Finland. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024